DnD diary (blank)
SIDEKICK SIDEKICK FAMILIARS/PETS FAMILIARS/PETSCHARACTER 1 CHARACTER 2 CHARACTER 3 CHARACTER 4
STATS
ABILITIESEQUIPMENTSPELL BOOKSPELL CARDSCLASS GUIDES
CHARACTER
QUESTSSESSION NOTES NPCLOCATIONS
STICKERS

INVENTORY
REFERENCE
MAPS
SCRATCH PAPER GRID PAPER
1

Armor Class
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skills
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Saving Throws
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength SpeedInitiative
Hit Dice
Total Die Used
Max Hit Points
Passive Perception (Wis)
Death Saves
SuccessesFailures
Proficiency
Character Name
Current Level
Current Experience
Class
Race
Copper Silver Electrum Gold Platinum
Wealth
Passive Insight (Wis) Passive Investigation (Int)

Current Conditions
Spell Slot Tracker
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Max HP Current HP Temp. HP
See Table for Available Spell Slots
& Spells Known
Cantrips Known
Spells Known
Inspiration
Add this to your d20 when attempting a
spell attack
+ =
Proficiency Int/Wis/Cha
This is what a target needs to roll when
your spell requires a saving throw
+ =
Proficiency Int/Wis/Cha
+8
Add this to your d20 when attempting a
melee attack
+ =
Proficiency Strength
Add this to your damage on a successful
melee attack
Strength
Add this to your d20 when attempting a
ranged or finesse attack
+ =
Proficiency Dexterity
Add this to your damage on a successful
ranged or finesse attack
Dexterity
Class Feature
Attack Attack Mod Damage Damage Type
2
SIDEKICK
SIDEKICK FAMILIARS/PETS FAMILIARS/PETSCHARACTER 1 CHARACTER 2 CHARACTER 3 CHARACTER 4
STATS
ABILITIESEQUIPMENTSPELL BOOKSPELL CARDSCLASS GUIDES
CHARACTER
QUESTSSESSION NOTES NPCLOCATIONS
STICKERS

INVENTORY
REFERENCE
MAPS
SCRATCH PAPER GRID PAPER
Current Conditions
Spell Slot Tracker
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Max HP Current HP Temp. HP
See Table for Available Spell Slots
& Spells Known
Cantrips Known
Spells Known
Inspiration
Add this to your d20 when attempting a
spell attack
+ =
Proficiency Int/Wis/Cha
This is what a target needs to roll when
your spell requires a saving throw
+ =
Proficiency Int/Wis/Cha
+8
Add this to your d20 when attempting a
melee attack
+ =
Proficiency Strength
Add this to your damage on a successful
melee attack
Strength
Add this to your d20 when attempting a
ranged or finesse attack
+ =
Proficiency Dexterity
Add this to your damage on a successful
ranged or finesse attack
Dexterity
Class Feature
Attack Attack Mod Damage Damage Type

Armor Class
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skills
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Saving Throws
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength SpeedInitiative
Hit Dice
Total Die Used
Max Hit Points
Passive Perception (Wis)
Death Saves
SuccessesFailures
Proficiency
Character Name
Current Level
Current Experience
Class
Race
Copper Silver Electrum Gold Platinum
Wealth
Passive Insight (Wis) Passive Investigation (Int)
3
SIDEKICK
SIDEKICK FAMILIARS/PETS FAMILIARS/PETSCHARACTER 1 CHARACTER 2 CHARACTER 3 CHARACTER 4
STATS
ABILITIESEQUIPMENTSPELL BOOKSPELL CARDSCLASS GUIDES
CHARACTER
QUESTSSESSION NOTES NPCLOCATIONS
STICKERS

INVENTORY
REFERENCE
MAPS
SCRATCH PAPER GRID PAPER
Current Conditions
Spell Slot Tracker
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Max HP Current HP Temp. HP
See Table for Available Spell Slots
& Spells Known
Cantrips Known
Spells Known
Inspiration
Add this to your d20 when attempting a
spell attack
+ =
Proficiency Int/Wis/Cha
This is what a target needs to roll when
your spell requires a saving throw
+ =
Proficiency Int/Wis/Cha
+8
Add this to your d20 when attempting a
melee attack
+ =
Proficiency Strength
Add this to your damage on a successful
melee attack
Strength
Add this to your d20 when attempting a
ranged or finesse attack
+ =
Proficiency Dexterity
Add this to your damage on a successful
ranged or finesse attack
Dexterity
Class Feature
Attack Attack Mod Damage Damage Type

Armor Class
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skills
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Saving Throws
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength SpeedInitiative
Hit Dice
Total Die Used
Max Hit Points
Passive Perception (Wis)
Death Saves
SuccessesFailures
Proficiency
Character Name
Current Level
Current Experience
Class
Race
Copper Silver Electrum Gold Platinum
Wealth
Passive Insight (Wis) Passive Investigation (Int)

4
SIDEKICK
SIDEKICK FAMILIARS/PETS FAMILIARS/PETSCHARACTER 1 CHARACTER 2 CHARACTER 3 CHARACTER 4
STATS
ABILITIESEQUIPMENTSPELL BOOKSPELL CARDSCLASS GUIDES
CHARACTER
QUESTSSESSION NOTES NPCLOCATIONS
STICKERS

INVENTORY
REFERENCE
MAPS
SCRATCH PAPER GRID PAPER
Current Conditions
Spell Slot Tracker
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Max HP Current HP Temp. HP
See Table for Available Spell Slots
& Spells Known
Cantrips Known
Spells Known
Inspiration
Add this to your d20 when attempting a
spell attack
+ =
Proficiency Int/Wis/Cha
This is what a target needs to roll when
your spell requires a saving throw
+ =
Proficiency Int/Wis/Cha
+8
Add this to your d20 when attempting a
melee attack
+ =
Proficiency Strength
Add this to your damage on a successful
melee attack
Strength
Add this to your d20 when attempting a
ranged or finesse attack
+ =
Proficiency Dexterity
Add this to your damage on a successful
ranged or finesse attack
Dexterity
Class Feature
Attack Attack Mod Damage Damage Type

Armor Class
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Skills
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Saving Throws
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Strength SpeedInitiative
Hit Dice
Total Die Used
Max Hit Points
Passive Perception (Wis)
Death Saves
SuccessesFailures
Proficiency
Character Name
Current Level
Current Experience
Class
Race
Copper Silver Electrum Gold Platinum
Wealth
Passive Insight (Wis) Passive Investigation (Int)
5
SIDEKICK
SIDEKICK FAMILIARS/PETS FAMILIARS/PETSCHARACTER 1 CHARACTER 2 CHARACTER 3 CHARACTER 4
STATS
ABILITIESEQUIPMENTSPELL BOOKSPELL CARDSCLASS GUIDES
CHARACTER
QUESTSSESSION NOTES NPCLOCATIONS
STICKERS

INVENTORY
REFERENCE
MAPS
SCRATCH PAPER GRID PAPER
DEX
CON
INT
WIS
CHA
STR
SpeedArmor Class Max HP Current HP Temp. HP
Saving Throws
Skills
Senses
Languages
Sidekick Name
Concept Art
Physical Traits
Height:
Age:
Weight:
Eyes:
Hair:
Skin:
Other:
Sidekick Details
Type/Level
Items

Sidekick Features
Sidekick Actions
Sidekick Abilities